I experimented with Cinemachine in Unity and some lighting and post-processing effects to create a first person experience, through which I tried to give the world and story an eerie yet cozy feeling. I created storyboards to use as a reference for the camera shots, trying to make it appear as close as possible to looking through someone's eyes. For the lighting and post-processing, a lot of inspiration has been taken from Tim Burton movies, because these often have an eerie and cozy feeling, which fit perfectly with the story I tried to tell.
Art, audio and animations aren't mine. The art has been taken from the Unity Asset store, the audio from Freesound and the animations from Mixamo.
Gameplay footage