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All Hallows Eve - Cinematic Game

I experimented with Cinemachine in Unity and some lighting and post-processing effects to create a first person experience, through which I tried to give the world and story an eerie yet cozy feeling. I created storyboards to use as a reference for the camera shots, trying to make it appear as close as possible to looking through someone's eyes. For the lighting and post-processing, a lot of inspiration has been taken from Tim Burton movies, because these often have an eerie and cozy feeling, which fit perfectly with the story I tried to tell.

Art, audio and animations aren't mine. The art has been taken from the Unity Asset store, the audio from Freesound and the animations from Mixamo.

Gameplay footage

Storyboards for cinematic scenes

Storyboards for cinematic scenes

Mood board for lighting and post-processing

Mood board for lighting and post-processing