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Linn the Seamstress Doll - 3D Character

This is Linn. She is a doll created by a seamstress to fight off the moths that kept eating the fabrics in the workshop.
This is a project for school. We had to create a stylized character to learn how to use Zbrush and do retopology in Autodesk Maya. For the project we had to concept, design, sculpt, retopologize, UV, texture and render a character. We learned about shape language and how to apply it to create a convincing and coherent character.

360 degrees render of character in Unity with custom lighting

References and inspiration

References and inspiration

Concept sketches

Concept sketches

Final sketches

Final sketches

Finished Sculpt in Zbrush (high poly)

Finished Sculpt in Zbrush (high poly)

Retopology (low poly character) made using Maya

Retopology (low poly character) made using Maya

UV's of the body, clothing and props

UV's of the body, clothing and props

Textured model in Substance Painter

Textured model in Substance Painter