This is Linn. She is a doll created by a seamstress to fight off the moths that kept eating the fabrics in the workshop.
This is a project for school. We had to create a stylized character to learn how to use Zbrush and do retopology in Autodesk Maya. For the project we had to concept, design, sculpt, retopologize, UV, texture and render a character. We learned about shape language and how to apply it to create a convincing and coherent character.
360 degrees render of character in Unity with custom lighting